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1141. Cloaking counter's - in Warfare & Tactics [original thread]
Anyone who knows me knows I use cloaking ships daily, i love covert ops ships. But the one thing I don't understand is why people don't understand the fact that on a covert ops ship that cloak is your lifeline. Recons, black ops, bombers, and scan...
- by Christopher Mabata - at 2014.05.26 22:32:00
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1142. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Bad Idea in My opinion, Large Micro Jump drives made taking on battleships 10x more difficult, especially the ones designed to fight up close as is. Then you introduced the Mobile Micro Jump units, which allow almost everything to jump away from ...
- by Christopher Mabata - at 2014.05.26 17:45:00
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1143. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
I haven't read through all the comments yet so i'm not sure if someone already suggested this but if your going to remove the slot layout and replace it with multiplicative values per job running at said location one thing you could do to give Nul...
- by Christopher Mabata - at 2014.04.16 14:32:00
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1144. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Nalha Saldana wrote: Can a pod use the jump drive and if so could I jump into enemy POSs and steal unpiloted ships? Im pretty sure what would result would be a pod bouncing off the shields like a ping pong ball, but according to what ive rea...
- by Christopher Mabata - at 2014.01.08 14:23:00
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1145. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Jureth22 wrote: ei ccp,while you`re there,why dont you make mobile local chat inhibitors lol. I laughed at this, be within 30kms of it and your not even in local chat, seems legit, would buy
- by Christopher Mabata - at 2014.01.08 14:18:00
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1146. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Have to admit the Mobile Micro Jump structure i think is a bit stupid, 90% of battleships have MJD's fit as is so allowing sub-BS class ships and freighters use these makes catching anything when your in Low/Null/WH Space Next to impossible. think...
- by Christopher Mabata - at 2014.01.08 14:16:00
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1147. [Service] Black Frog Logistics - Low-sec and null-sec jump freighter service - in Sell Orders [original thread]
Spent about 200m on a courier from Stain to a Nearby High-sec, contract went up and was accepted within fifteen minutes and completed less than a day after. Utterly amazing given the absolute logistics nightmare that Stain is to those of us withou...
- by Christopher Mabata - at 2013.11.06 04:59:00
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1148. New Idea: The Mobile Command Center Class Ship ( Tech II Orca ) - in Player Features and Ideas Discussion [original thread]
Mother ships are designed to be capital killers as well as fleet support ships in the sense of using the ECM burst allow ships to breath and escape, this is designed for players and corporations to support combat operations in worm hole space, hig...
- by Christopher Mabata - at 2013.04.30 05:22:00
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1149. New Idea: The Mobile Command Center Class Ship ( Tech II Orca ) - in Player Features and Ideas Discussion [original thread]
So I was fitting my new Orca fresh off the line earlier and as I was considering how i wanted to fit it to tailor it to my needs. I wanted it to be durable but multipurpose so i could do more than just mining Operations or hauling, like what if i ...
- by Christopher Mabata - at 2013.04.30 04:09:00
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1150. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Im glad to see these changes finally arriving, and so soon at that. I get that not all of it will be able to go live by the 4th but It is a great start. Especially the edits to personal hangars and interbubble access which will make this soo much ...
- by Christopher Mabata - at 2013.04.02 19:46:00
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